

Spend two days talking about a location? No result. Two days talking about a mundane task to start the game (obscuring facts) with no result. It gives everyone some ownership and autonomy in creating the world where Museum will take place, but it also means that there isn’t a champion to drag us through the mire when we get bogged down in simple questions.įor two days this week we talked about what the game would “feel like”, with nothing concrete coming out of it. We have Albert, and he’s definitely our like, you know, head dude, but we all know that none of us on the team is solely responsible for the vision of the game moving forward. We don’t have a President or a Chairman or a Founder or a Boss. We don’t have a Creative Director here at Pillow Castle. These aren’t easy questions to answer for five people. We had spent so much time focusing on usability and puzzle creation that we had neglected most, if not all, of our difficult narrative and theming questions and pushed them all toward the end of development. We all have ideas about where it is headed and where things might go, but we didn’t have a damn thing written down in stone by the time GDC rolled around. The team really needs a vision for what this game will be two years from now. This is going to be a difficult newsletter to write, because I can’t really talk about specifics of those discussions without, like, SPOILER VISION or something, but at the same time, we had some very unique challenges that I think will be worth exploring.

Pillow Castle is coming to you from a long strange week of conversations and deliberations. You can find out more on the official website, or on the Epic Games Store page.Check Check One Two One Two It’s Team Pillow Castle Here With Newsletter #13! I mean, I may be biased, as the trailer was produced by our own Evolve Originals team, but it does a great job of showing you how this game is going to absolutely mess with your head. Caught in a Lynchian dream state, players must find a way to escape as they discover that things are not always what they seem. Glenn Pierce and his “SomnaSculpt Dream Therapy” program. The trailer is the first glimpse at Superliminal’s story, with the introduction of Dr. If you haven’t yet, be sure to check out the newest trailer, which uses cheeky humour to highlights the countless ways players can move, change, and shift objects in order to solve puzzles.
THE MUSEUM OF SIMULATION TECHNOLOGY DEMO FULL
Check out those links to see old videos, then get ready for the new hotness: there are a ton of game mechanics/puzzles that nobody’s seen before, and which you’ll only experience in the full game.Įxperience the Instructional Story Trailer You may know it by its previous title, Museum of Simulation Technology early demos of that game garnered a ton of hype and millions of views on YouTube, as prominent content creators like Jacksepticeye and Markiplier, as well as media outlets like Polygon had their minds twisted by the game’s ingenious perspective-bending puzzles. Superliminal has been in development for over half a decade at Pillow Castle Games, and I’m sure the team is just delighted to almost have it out the door. While we’re still not ready to put a date on it, it’s getting close! In late August we announced that Superliminal would be hitting the Epic Games Store this year, and we’re excited to finally formally open up key requests for the game. Museum of Simulation Technology is Now Superliminal, and It’s Coming Soon Perspective-bending puzzler from Pillow Castle Games is sure to be one of the most talked-about games this year.
